![]() And with that stated, our business with this game concludes. Five Nights At Weyland-Yutani's.īut whatever, it's for pocket telephones, not personal computers. Then I saw the trailer and realised oh, it also looks a bit like Five Night's At Freddys with an alien rather than robots possessed by the ghosts of murdered children. Notify me of follow-up comments by email. ![]() It's a description which made me think of the 1984 Alien game straight away. Save my name, email, and website in this browser for the next time I comment. Wrong on all counts.Īlien: Blackout is, its site explains, a game where "Using only the space station's limited power supply to operate a holographic map, surveillance cameras, and motion tracker, attempt to remain hidden and protect crew from the perfect hunter." And it was expected to be announced during the marketing blast of The Game Awards. Rumours/hopes/dreams had suggested that Blackout might be a sequel to the wonderful first-person sneak-o-spook-a-shooter Isolation, or the known-but-not-yet-formally-announced Alien shooter we know Fox have Cold Iron Studios working on. But whatever it is, it's not a PC game, so it's beyond our purview. Blackout actually sounds a bit like ye olde Alien game from the ZX Spectrum and Commodore 64, putting us behind a computer terminal using surveillance cameras and such to direct the crew around and evade the alien. The students that make up Wretched Sloth are senior students attending The Center For Arts and Technology. ![]() Blackout is being developed by seven Game Art and Animation students under the name Wretched Sloth Productions, with the helpful guide of a technical lead and executive producer. Alien: Blackout will bring back Isolation protagonist Amanda Ripley, but for a pocket telephone game rather than anything PC-y. Blackout is the Centres second game developed in class. The mysterious Alien: Blackout has now been announced, six weeks after the name leaked, and sadly it's not a sequel to Alien: Isolation. ![]()
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